Easy to level and use now
Prioritize immediate availability, stable clears and low replacement cost over a rare name you cannot support yet.
Public evidence is strong enough to group useful progression and chase roles, but not to claim an exact S-to-D roster. Use the observed examples below as comparison leads, then test them at similar levels in your current world.
Prioritize immediate availability, stable clears and low replacement cost over a rare name you cannot support yet.
Epic and Legendary examples belong here only when current gameplay shows a practical progression role.
Treat rarity as an investment signal, then check passive, ultimate, accessory, world and team fit.
Search the public examples or filter to the group that matches your current decision. Entries in Needs More Evidence are not recommendations.
Reliable Upgrade
Early progression damage
Used as an early upgrade in a current noob-to-pro run.
Current display name, stats and post-update value still need a live check.
Reliable Upgrade
Mid-progression damage
Used as a mid-world comparison baseline in current gameplay.
Damage was not normalized for level, world or passive.
Reliable Upgrade
Passive-build baseline
Shown on an owned team during a passive comparison.
Passive name, effect and same-level result remain unclear.
Late-Game Chase
Late-team slot
Kept on a current late-game team while another replacement was compared.
This does not prove a universal top rank or current availability.
Late-Game Chase
High-investment upgrade
Current footage repeatedly treats Mythic and Shiny states as major chase goals.
Rates, pity, rarity order and fighter exceptions are unknown.
Needs More Evidence
Progression carry candidate
Two Mythic copies are mentioned, but earlier context makes the comparison ambiguous.
Exact name, rarity consistency and comparable stats need confirmation.
Needs More Evidence
Late-game replacement candidate
Compared with a Shiny team slot in creator footage.
Display name, rarity, current availability and equal-level result need confirmation.
Needs More Evidence
Passive-reroll example
Shown receiving a Super Sonic-like passive after many rolls.
Fighter spelling, passive effect and combat role remain unclear.
How reliably the fighter moves through the current world at comparable investment.
Whether the fighter helps the team complete stages, not only produce one large hit.
Stars, levels, rarity, rerolls, accessories and replacement resources required.
How the fighter works with a progression carry, farming slot, support role and flex slot.
Whether the role remains useful when worlds and enemy health increase.
Every fighter has a unique ultimate according to the official description; compare its real task.
How quickly the fighter may leave the team after the next rarity or world.
New fighters, traits, accessories or balance changes can invalidate an older comparison.
Current gameplay shows four equipped fighters. A safe starting structure is a progression carry, another damage or farming slot, a support or utility role and a flexible replacement slot. Change one slot at a time so the result remains understandable.
The official Roblox page confirms the fighter, Star, ultimate and world loop. Recent creator footage adds useful progression, passive, rarity and team examples, but it does not provide a complete normalized roster, same-level damage table or current availability list.
See public referencesJuly 14, 2026 — kept the list role-first, added current creator-observed examples and held uncertain names in Needs More Evidence. No exact S-to-D fighter rank was promoted without normalized roster data.
Current evidence is not strong enough for one universal answer. Compare progression, farming, boss and support roles at similar levels.
Public footage shows useful progression and rarity signals, but not a complete normalized roster or damage table.
They are strong chase signals, but role, level, passive, accessory, world and team fit can change the result.
It should be rechecked after new fighters, balance changes, accessories, traits or a major update.